Guides
How to Make an AI Storyboard: A Six-Shot Guide
Plan an AI storyboard from script to approved frames, with a six-shot example, copyable prompts, camera notes, and a continuity checklist.
To make an AI storyboard, split the script into visible actions, decide the camera view for each action, and generate frames against one shared reference. Keep timing and sound in written notes beside the images. A storyboard is useful when someone else can follow the intended sequence without your explanation.
This guide walks through a six-shot ceramics video: establishing the workspace, preparing the brush, painting the mug, reacting, inspecting it, and showing the finished piece. You get a shot table, a copyable contact-sheet prompt, individual-frame prompts, and a review checklist. The example is an original illustration of the workflow, not a claim that the entire video has been generated.
What an AI storyboard should contain
A working storyboard combines frames with action, camera, and sound notes. Adobe's storyboarding guide describes it as the visual bridge between the script and finished animation, with panels recording what the viewer sees and notes explaining what happens.
For this workflow, keep five fields beside every frame: shot ID, duration, visible action, camera instruction, and audio. The image handles composition. The notes handle details that a still cannot communicate reliably, such as a slow push-in or when a sound begins.
| Document | Question it answers | Our example |
|---|---|---|
| Brief | What should the viewer take away? | Show the care behind a handmade mug |
| Shot list | Which views do we need? | Wide studio, brush detail, portrait, finished mug |
| Storyboard | What should each view look like? | Six planned compositions |
| Timed preview | Does the sequence have enough time? | Frames held to the planned audio and timing |
You do not need highly polished frames to answer those questions. A rough image with a clear action can be more useful than a beautiful one whose camera position or subject has changed unexpectedly.
Step 1: reduce the script to visible beats
Write one observable action per beat. Replace abstract instructions such as “communicate craftsmanship” with something the camera can show, such as a brush completing a stripe.
Our fictional brief is: “A ceramicist finishes a mug in her sunlit studio. The video should feel patient and personal. End on the completed object.” We will plan 15 seconds across six shots. That duration and shot count are editorial choices for this example, not a required formula.
- Show the woman, the bench, and the window together.
- Show her preparing the brush above the mug.
- Show the brush making the blue stripe.
- Show her quiet satisfaction.
- Show her lifting the mug to inspect it.
- Show the completed mug alone.
If a beat requires two unrelated actions, split it. “She paints the stripe, walks outside, and hands the mug to a customer” is three setups. Keeping it as one frame conceals decisions you will have to make later.
Step 2: lock the person, prop, and location
Write a short continuity block and reuse it unchanged. For real production assets, pair that text with approved reference images wherever your generation tool supports them.
CHARACTER: adult woman, curly auburn hair tied back, olive overshirt, cream T-shirt.
PROP: one off-white ceramic mug, rounded body, right-side handle, one cobalt-blue stripe.
LOCATION: wooden studio workbench, window on camera-right, warm plaster wall.
LOOK: black ink and grey marker storyboard art, cobalt only on the mug stripe.
DIRECTION: woman generally faces screen-right toward her work.
KEEP: face, hair, outfit, mug shape, window position, lighting direction.Choose a few visible anchors instead of a long biography. Hair, collar shape, sleeve length, and the mug handle are things you can inspect in the next frame. “Creative and thoughtful” describes a persona but does little to identify a mismatched sleeve.
For a longer sequence, create a character reference sheet before the storyboard. Approve it once, then use that reference when changing shot size or pose. Text repetition alone is not proof that a face stayed consistent.
Step 3: assign a camera view to every beat
Choose the shot size for the information the viewer needs. Our wide shot establishes the room; our detail shot makes the brushwork readable.
| Shot | Time | Frame and action | Camera and sound note |
|---|---|---|---|
| S01 | 0–3s | Wide: ceramicist at bench, window at right | Locked camera; soft room ambience |
| S02 | 3–5s | Medium: brush poised over mug | Locked camera; clothing movement |
| S03 | 5–8s | Detail: brush lays the blue stripe | Close view; light brush contact |
| S04 | 8–10s | Close-up: small satisfied smile | Still camera; room ambience continues |
| S05 | 10–12s | Medium: mug lifted for inspection | Keep whole mug visible |
| S06 | 12–15s | Product close-up: finished mug on bench | Hold composition; leave space for end copy |
Do not put these notes into the generated artwork unless the document specifically needs them there. Store them as editable text. You can revise a duration or camera instruction without regenerating the drawing.
Also decide the intended video shape now. The contact sheet below is landscape, but its individual panels are only planning thumbnails. For final video frames, generate each shot separately in the aspect ratio your project needs.
Step 4: generate a contact sheet to check the sequence
A contact sheet is a quick way to review story order and shot variety. Use it to decide whether the sequence makes sense before spending time refining every frame.
Generate a landscape 3:2 storyboard contact sheet with exactly six equal panels in two rows of three. Black ink and soft grey marker on ivory paper, clean gutters. No labels or text. A continuous scene in a potter's studio. Same adult woman, curly auburn hair tied back, olive overshirt, cream T-shirt. Consistent off-white ceramic mug with one cobalt stripe. Read left to right, top then bottom.
Panel 1: wide, woman at workbench on left, window on right, mug centered on bench.
Panel 2: medium, she looks down at mug with fine paintbrush in right hand above it.
Panel 3: close detail, right hand paints the single blue stripe on mug.
Panel 4: close portrait, she smiles softly looking down toward lower right.
Panel 5: medium, she lifts mug in her right hand to eye level, handle facing right.
Panel 6: product close-up, completed mug on workbench near window, stripe visible.
Keep clear screen geography and distinct shot scales. Monochrome except cobalt stripe. No arrows, text, or logos.The request makes the action of each panel separate while repeating the important visual anchors. It does not ask the image generator to write the script, choose the pacing, and draw a finished production document all at once.
What the generated board actually shows: the six shot sizes and story order read clearly, but the mug already has its stripe in the first frame. The stripe also moves higher on the mug in the inspection shot, and the requested right-hand hold was not preserved there. Hair and clothing retain some color despite the limited-palette instruction. Those are concrete revisions to make before using the board as a continuity reference.
Check the six silhouettes at thumbnail size first. If every frame looks like a waist-up portrait, the camera plan has not survived generation. Then inspect the mug and hands closely. A frame that explains the idea may still need correction before it becomes a video reference.
Step 5: generate the individual frames you need to refine
Generate one frame per request when you need to change composition or preserve an approved image at full size. Dream Pixel Forge's storyboard generator is a single-frame template with camera-shot and board-style controls.
For S03, choose the closest camera framing and write the action explicitly. Use an approved mug reference if its design matters.
Single storyboard frame, landscape 16:9. Close detail of the ceramicist's right hand guiding a fine brush along one cobalt stripe on an off-white ceramic mug. Mug on the same wooden bench; window light comes from the right. The olive overshirt cuff is visible. Keep the full brush tip and the part of the mug being painted clearly in frame. Ink and grey marker drawing, cobalt stripe as the only color. No text, collage, duplicate hands, or additional mugs.Try it now
Free to try, no account needed
Example outputYour generated image will replace this example.
For S05, the important change is the pose and scale, not the object design.
Single storyboard frame, landscape 16:9. Same adult ceramicist and studio as the approved reference. Medium shot of her holding the completed off-white mug at eye level in her right hand, looking at the cobalt stripe. Show the whole mug and its right-facing handle. Preserve her tied-back auburn hair, olive overshirt, cream T-shirt, and window on the right. Black ink with soft grey marker, cobalt accent only. No lettering or panel border.If the hand obscures the stripe, revise the hand position alone. If the mug changes shape, return to the approved prop reference rather than adding more style adjectives. Keep rejected frames outside the approved sequence so they do not become accidental references.
Step 6: review continuity and timing before video
Approve the sequence only after the story, screen direction, props, and timing agree. A still image cannot prove that the intended motion will work.
- Action: can you describe what changes in each shot with one verb?
- Identity: do hair, face, collar, and sleeves match the approved subject?
- Prop: is the handle on the expected side, with the same stripe and silhouette?
- Geography: does the window remain on the planned side?
- Eyeline: is she looking toward the object she is working on?
- Crop: can you see the action without cutting off the brush tip or mug?
- Timing: does the planned hold give you enough time to understand the action?
Place the approved frames on a simple timeline and hold each for the duration in the table. Play the sequence with a rough sound track or spoken narration. If the painting beat feels rushed, borrow time from the establishing shot before generating motion.
Then use the approved still as the visual starting point and describe only the movement you need. For S03: “The brush slowly completes the stripe while the mug stays still. Locked camera, no cut.” For S06: “A gentle light shift across the stationary mug. Keep the shape, handle, and stripe unchanged.” These are motion briefs to test, not promises of a particular model's output.
Our AI video generator is the next step once the frames are approved. For more detailed motion language, see the Veo prompting guide and the Seedance prompt examples.
Common storyboard problems and useful corrections
Correct the planning problem before polishing the artwork. Better texture will not fix a missing action or a confusing cut.
| Problem | Correction |
|---|---|
| Every frame looks similar | Assign wide, medium, detail, and reaction shots deliberately |
| A panel contains several actions | Split it into separate beats with separate shot IDs |
| Character or mug changes | Regenerate the affected frame against approved references |
| Contact sheet text is unreadable | Move labels, dialogue, and timing into editable notes |
| Beautiful images tell no story | Write the before-and-after change for every frame |
| The final crop hides the action | Regenerate that frame in the intended video ratio |
Save the approved board with its version, frame files, shot table, and unresolved questions. “S03: stripe position still needs correction” is a better handoff than a folder of unlabeled alternatives.
Can AI do storyboarding?
Yes. AI can generate frame concepts from a scene description and help explore compositions. You still need to choose the story beats, review continuity, and add timing and sound instructions. Dream Pixel Forge's storyboard template generates individual frames; arranging and approving the complete sequence remains part of your workflow.
How can I create storyboards?
Start with a short script, divide it into visible actions, assign a camera view to each action, and sketch or generate the frames. Add shot IDs, timing, and sound notes, then review the sequence as a whole. Begin with the six-shot table above and replace its actions with your own before generating images.




